31 OCT 2018 by ideonexus

 Mercurial Identities When Growing Up Online

From October 2015 to the present day, I have lived approximately 168 different lives on the internet. I was Eve the Nobody before I was Eve the Sex Writer before I was Eve the Comedian before I was Eve the Depressed Girl before I was Eve the Drunk before I was Eve the Feminist before I was Eve the Tech Blogger before I was Eve the Democratic Socialist before I was Eve the Hater before I was Eve the Teetotaler before I was Eve the Professional Politics Writer before I was Eve the Sword Girl be...
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10 MAR 2017 by ideonexus

 Longest Ever Personality Study Finds No Correlation Betwe...

There is evidence for differential stability in personality trait differences, even over decades. The authors used data from a sample of the Scottish Mental Survey, 1947 to study personality stability from childhood to older age. The 6-Day Sample (N = 1,208) were rated on six personality characteristics by their teachers at around age 14. In 2012, the authors traced as many of these participants as possible and invited them to take part in a follow-up study. Those who agreed (N = 174) complet...
Folksonomies: psychology personality
Folksonomies: psychology personality
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Suggests that we are not the same person as adults as we were as a youth in any way.

19 MAR 2015 by ideonexus

 Can Identity Survive a 200-Year Lifespan?

Walter Glannon has argued that a lifespan of 200 years or more would be undesirable because personal identity could not be persevered over such a long life (Glannon 2002). Glannon’s argument presupposes that personal identity (understood here as a determinant of our prudential concerns) depends on psychological connectedness. On this view, we now have prudential interests in a future time segment of our organism only if that future time segment is psychologically connected to the organismâ€...
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From Nick Bostrom's "Why I Want to be a Posthuman When I Grow Up"

22 FEB 2015 by ideonexus

 AD&D DM's Guide 1st Edition

What follows herein is strictly for the eyes of you, the campaign referee. As the creator and ultimate authority in your respective game, this work is written as one Dungeon Master equal to another. Pronouncements there may be, but they are not from "on high" as respects your game. Dictums are given for the sake of the game only, for if ADVANCED DUNGEONS 8 DRAGONS is to survive and grow, it must have some degree of uniformity, a familiarity of method and procedure from campaign to campaign wi...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
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